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Old Dec 15, 2010, 04:55 AM // 04:55   #21
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I prefer healing burst now that it heals for 150 health at 13 healing prayers after it's second buff. I even ran healing burst in RA where the 4v4 format doesn't favor it as much as 8v8 and I still liked it more than WoH even though based on the skill descriptions WoH appears to be more suited for it.
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Old Dec 15, 2010, 07:25 AM // 07:25   #22
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Originally Posted by Delete HB Already View Post
I even ran healing burst in RA where the 4v4 format doesn't favor it as much as 8v8 and I still liked it more than WoH even though based on the skill descriptions WoH appears to be more suited for it.
I'm not the most expert Monk out there but I have to agree. In combination with Vigorous Spirit it pretty much negates any pressure. The 150hp is a powerful enough spot heal, at least for people with propper gear. I got to 25 consecs twice in a couple of hours. Haven't been to RA for over a year. I have to say that I got lucky with my teams, especially the Ranger on my second run.

I was running the standard RA Mo/W bar, swapping WoH for HB.
  1. Patient Spirit
  2. Healing Burst
  3. Vigorous Spirit
  4. Draw Conditions
  5. Dolyak Signet
  6. Bonetti's Defense
  7. Spotless Mind
  8. Contemplation of Purity

14 Healing Prayers
10 Divine Favor
9 Tactics (req.8 shields or lower only)
rest Protection Prayers

CoP and PS isn't the most brilliant combo any more but it still works reasonably well. Despite the strong party heals on that bar, VS is still somewhat needed, to fuel CoP and to cover your SM.
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Old Dec 24, 2010, 07:49 PM // 19:49   #23
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HB is still fine. In fact, we had an HB on our team and flawlessed WoOm. Just don't spam HP constantly. A pro monk can use any elite and would still keep his/her party up.
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Old Dec 24, 2010, 10:29 PM // 22:29   #24
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in theory, perhaps.
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Old Dec 25, 2010, 12:49 AM // 00:49   #25
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We swapped the rit for a healburst support heal/prot, was great fun and it made us pretty sturdy.
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Old Dec 25, 2010, 03:16 AM // 03:16   #26
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Originally Posted by II Lucky Charm II View Post
HB is still fine. In fact, we had an HB on our team and flawlessed WoOm. Just don't spam HP constantly. A pro monk can use any elite and would still keep his/her party up.
u beat woom congrats what an achievement!!!!

back on topic..after second burst buff its a viabl elite, woh is out the question, healers boon is also slightly favoured if your prot is terrible, with the amount of invokespikes going around a healersboon could be the better choice, healing burst for hexways/fragspikes, really comes down to personal choice.

Last edited by superraptors; Dec 25, 2010 at 03:19 AM // 03:19..
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Old Dec 25, 2010, 08:34 AM // 08:34   #27
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It depends on your team build and meta. Against single target dmg (spikes) go WoH and against multiple target dmg (hexes, even some balanced) healing burst can be nice. If you already have lots of party heals, go WoH. If you lack them, go healing burst.
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Old Dec 25, 2010, 07:20 PM // 19:20   #28
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So HB is the worst possible bar to run. Allow me to explain why. Spike the hb infuser, shatter his patient, and depending on when he used patient he cant heal for either a good 4seconds to 8seconds(you KD him, he wakes up and cast patient then you shatter=8seconds or he heals some1 else with patient, you train him and when he cast patient on recharge,shatter=8seconds). Its almost like a mini blackout.
TL;DR term: your only self heal is not guaranteed to heal you up in a spike against you.

And going to Div I agree with most of what you said but because of the claustrophobic mess of capture points party healing is definitely needed more than a +53extra hp single target heal. Even though rit party healing is good in some maps, in HoH and open maps it is pretty lack luster due to rupts on life or instant nuke kills because you cant have good positioning against 2teams without being late on weapon spam.

Last edited by diabiosx; Jan 05, 2011 at 01:57 PM // 13:57..
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Old Dec 26, 2010, 09:20 AM // 09:20   #29
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it will prolly take less with a/p invoke spike.
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Old Dec 26, 2010, 05:35 PM // 17:35   #30
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Biggest problem I have with burst is what do you put on the rest of the bar after infuse, patient and channeling? It's so bad when when you see people using rejuv sig, power drain and hex breaker all on the same heal bar.

I kinda like WoH /w divine healing and heavens for area healing better for a few reasons. One, WoH is better for single target healing and has a faster recharge. Two, the DF area heals are more predictable based on your positioning. Three, it gives you the option of deny hexes for deep hex removal. Burst is more efficient as a single skill but the WoH bar is more efficient overall.

Last edited by Krill; Dec 26, 2010 at 05:38 PM // 17:38..
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Old Dec 26, 2010, 06:36 PM // 18:36   #31
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Biggest problem I have with burst is what do you put on the rest of the bar after infuse, patient and channeling? It's so bad when when you see people using rejuv sig, power drain and hex breaker all on the same heal bar.

I kinda like WoH /w divine healing and heavens for area healing better for a few reasons. One, WoH is better for single target healing and has a faster recharge. Two, the DF area heals are more predictable based on your positioning. Three, it gives you the option of deny hexes for deep hex removal. Burst is more efficient as a single skill but the WoH bar is more efficient overall.
Burst with the divine heals, bam.
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Old Dec 26, 2010, 06:40 PM // 18:40   #32
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Burst with the divine heals, bam.
That's an option too of course but it doesn't seem like it has enough single target healing.
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Old Jan 05, 2011, 01:56 PM // 13:56   #33
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Originally Posted by Krill View Post
That's an option too of course but it doesn't seem like it has enough single target healing.
honestly I dont really think WoH has that much of an advantage over burst against invoke spike(meta spike in HA atm). When invoke comes, you have to use infuse and usually invoke hits multiple targets which then burst red bar up more HP in total for the party.

Quote:
Originally Posted by Krill View Post
Biggest problem I have with burst is what do you put on the rest of the bar after infuse, patient and channeling? It's so bad when when you see people using rejuv sig, power drain and hex breaker all on the same heal bar.
My bar of choice is the following:
burst
patient
kiss
infuse
cure
leech
heal party
channeling
I personally dont like Sig of Rejuv in HA since that skill is meant for emanagement(you already have channeling and drain/leech/incantation/wastenot) or cast over shame, but honestly a good shame is placed on spikes, sig of rejuv wont save anything when that happens.
-dwayna's kiss with its ability to super heal the ghostly hero.
-leech is good emanagement and good defensive skill(rupt heats, diversion) and can rupt song in koth.
-Heal Party because I cant think of anything better to put in the healing prayers line, can save people in split maps like antechamber/forgotten shrines with its radar range healing(the splitter of course needs to be smart in damage prevention and know when to run away(too many people like stay in 1base against 2damage dealers asking for assisted suicide while thinking they can really win against 2damage dealers by them selves)

Last edited by diabiosx; Jan 05, 2011 at 02:11 PM // 14:11..
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Old Jan 07, 2011, 07:27 PM // 19:27   #34
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That's an option too of course but it doesn't seem like it has enough single target healing.
Then get on your prots arse and get him/her doing their job.
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Old Jan 07, 2011, 11:18 PM // 23:18   #35
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I find healing burst to have a nice target heal(u can use it whenever to be be effective with it, unlike woh that requires the target to be below 50% to have its full efect).
It also gives u more optionals to place in your build.
185heal is very strong in my opinion(since u can use it whenever, no side effects)
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